Designing a 2D Stage Editor for 3D Asset Placement

Design Architecture document for a Tool to help developers place 3D objects on a 2D plane.


That's a lot of words. Let's break it down.


    • Designing
      • (Come up with something better) Creation with the intent of organizing objects, information, and systems in a thematically interactive manner.
    • 2D Stage Editor
      • This is a tool that will help creatives build a play level for the game.
      • Play levels are often referred to as stages.
    • 3D Asset Placement
      • Where in a real-world like 3D space should an object be placed.


I'm guessing you probably noticed the 2D and 3D disparity in the wording. This relates to blah blah blah (WIP)