Designing a 2D Stage Editor for 3D Asset Placement
Designing a 2D Stage Editor for 3D Asset Placement
Design Architecture document for a Tool to help developers place 3D objects on a 2D plane.
That's a lot of words. Let's break it down.
- Designing
- (Come up with something better) Creation with the intent of organizing objects, information, and systems in a thematically interactive manner.
- 2D Stage Editor
- This is a tool that will help creatives build a play level for the game.
- Play levels are often referred to as stages.
- 3D Asset Placement
- Where in a real-world like 3D space should an object be placed.
I'm guessing you probably noticed the 2D and 3D disparity in the wording. This relates to blah blah blah (WIP)